Print in the Digital Age
Once a designer, always a designer
For most of my life I've been dead set on being a print designer. I've been told for years print was going the way of the 8-track, but I'm attached to it and somehow don't find it plausible that it could disappear completely in the next few years.
What I love about print is the tactility of it—something that can't be replicated on screen, no matter how many advances we make in resolution or user interface design. The end of print would mean the end of physical artifacts, which I think we're more attached to than we let on.
In retrospect, my type choices as a kid were terrible. I suppose I can't fault my six-year-old self for using Comic Sans since it's a kid typeface and I was a kid. What's striking about those choices, however, is that I made them at all—that I cared which typeface I used, considered hierarchy, or thought about design. In elementary school spent hours at our HP desktop designing my own "magazines" in Print Shop. In middle school I would retype worksheets, setting the questions in the same typeface that the teacher used, but putting my answers in a font that resembled handwriting. You know, for clarity.
I remember once arriving to school early the day of the presentation and asking my friend Elizabeth if her poster was set in Trebuchet MS (it was, but neither of us could pronounce it). For years we had this strange ritual of trying to identify each other's typefaces. Of course the only fonts either of us had at our disposal were those available in Windows, which made the guessing pool significantly smaller than it might be otherwise. Both of us downloaded free fonts from the web occasionally, but generally had the good sense not to use them for body text.